![]() ![]() ![]() Fans of the series will feel immediately at home in Beyond Earth, which utilizes Civilization V’s engine and is faithful to its broad-strokes gameplay. Bulky, power-armored space marines are emblematic of the blunt and brutal style that marks Purity. Its technologies focus on terraforming the planet to more closely resemble Earth and defending that new homestead with raw force. If Harmony and Supremacy are about changing the face of humanity, Purity is for people who wish to honor and preserve humanity, as we know it now. Purity rounds out the trio with some good ol’ rah-rah Earthican patriotism. Your crude, colonial astronauts are gradually replaced by sleek robots that are as ruthless as they are efficient. Technology is what got humanity this far, and so followers of Supremacy choose to lean into cybernetics as the path to a hybrid future of man plus machine that extends farther than either could alone. Supremacy is the affinity for Singularity believers that see technology as our salvation and wish to escape this anachronistic meatspace for a utopia of pure data. Over time your units and buildings take on smooth, organic forms and natural colors that let everyone know you’ve truly gone native. It’s not all peace, love, and sunshine, though, since at higher levels of Harmony you call down the cataclysmic wrath of Shai-Hulud siege worms onto rival cities. It focuses on adapting your people to the environment, rather than the other way around. Harmony is for Gaia-loving hippies that want to become one with their newfound home. Related: A look at the flow of the early game in Civilization: Beyond Earth Each has its own victory quests in addition to the familiar options like capturing everyone’s capitals. Researching particular technologies or making certain choices in quests add points to one of three affinities, which unlock a series of increasingly powerful bonuses as you achieve higher and higher levels of commitment. The affinity system gives mechanical weight to your ideological choices. Without a historical template for your fledgling civilization to follow, it’s on you to define your version of humanity’s philosophy. Alternatively you could balance and support that bonus with a colony of culture-generating artists and a bigger stockpile of fungible energy, the de facto currency of the future. Maybe you want to lean into Pan-Asia’s productivity bonus by bringing engineers for more productive cities and a worker so you can start improving the landscape immediately. You can further customize your mission by also choosing things like the type of people to send and what equipment they bring, which allows for finer degrees of specialization. ![]() These sponsors are analogous to the civilizations of previous entries, each with a unique bonus that should help guide your overall strategy. 200 years in the future, multinational confederations-such as the industrious Pan-Asian Cooperative or the espionage-savvy American Reclamation Corporation-send colonization missions to a newly-discovered exoplanet. You begin where previous Civilizations left off if you won a science victory and took to the stars. ![]()
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